Nigel Paravane

Virtual World and Online Game Explorations

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News and Interesting Links 12/30/2008

December 30th, 2008 · No Comments

Posted from Diigo. The rest of my favorite links are here.

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News and Interesting Links 12/16/2008

December 16th, 2008 · No Comments

  • “So, Cyan has decided to give make MystOnline available to the fans by releasing the source code for the servers, client and tools for MystOnline as an open source project. We will also host a data server with the data for MystOnline. MORE is still possible but only with the help from fans. This is a bit scary for Cyan because this is an area that we have never gone before, to let a product freely roam in the wild. But we’ve poured so much into UruLive, and it has touched so many, that we could not just let it whither and die. We still have hopes that someday we will be able to provide new content for UruLive and/or work on the next UruLive.”

    tags: OB, NP, open source, Myst, virtual worlds

  • “Cyan Worlds has decided to release all of the Myst Online: Uru Live assets to the public as open source, including the client and server architecture. Cyan will also hold one Myst Online server shard open for players to have a centralized world, while others can now freely put up their own Myst Online servers.”

    tags: OB, NP, Myst, virtual worlds

Posted from Diigo. The rest of my favorite links are here.

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Daily Links 12/03/2008

December 3rd, 2008 · No Comments

  • “Linden Lab(R), creator of the virtual world Second Life(R), today announced the appointment of Howard Look as Senior Vice President (SVP) of Customer Applications. Look brings over 18 years of experience in software development and user interface (UI) design, having held executive positions at Pixar Animation Studios and TiVo Inc. Reporting to Linden Lab’s CEO, Mark Kingdon, Look will oversee improvements to the Second Life experience and the development of new products and features that enhance the usability and overall customer experience of the Second Life Grid.”

    tags: OB, NP, Linden, Second Life

  • “The study which we are making available today to interested clients, prospects, and journalists is a strong first step in moving towards a unified set of standards and measurement by which clients can gauge the effectiveness of their activities in virtual worlds. We think many people will be interested in the study’s conclusions about opportunities for cross-channel tracking and building brand recognition through the distribution of virtual goods and the use of avatar customization.”

    tags: OB, NP, virtual worlds, Forrester

Posted from Diigo. The rest of my favorite links are here.

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Daily Links 12/01/2008

December 1st, 2008 · No Comments

  • “Using the on-line virtual world Second Life, Conference Island provides a far more enjoyable meeting experience than video conferencing and is without doubt better value for money. And it out-performs telephone hook-ups because it is so visually stimulating.”

    tags: OB, NP, virtual worlds, Second Life

  • “There are three things to think about. First, can you develop a product or service to sell inside Second Life (or some other virtual world)? Second Life has its own money, but it is convertible back into US dollars and you can transfer it from the game back into your bank account. Second, does Second Life provide marketing opportunities? If your real world products and services are available online, it’s likely that some of your savviest clients could be found in Second Life. Finally, can you use Second Life as a staging ground for making real world sells? In her article, Cohen gives the example of CareerBuilder.com: kiosks they set up in Second Life resulted in 6,500 real life job applications.”

    tags: OB, NP, virtual worlds, Second Life

Posted from Diigo. The rest of my favorite links are here.

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Daily Links 11/20/2008

November 20th, 2008 · No Comments

Posted from Diigo. The rest of my favorite links are here.

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Daily Links 10/04/2008

October 4th, 2008 · No Comments

  • “One of the most frequently requested services I receive as a freelance builder and consultant in Second Life is to replicate real-life buildings. While I’ve written a lot (here, and here) about the potential for a new (non-replica) language of purely virtual architecture, based on the inherent characteristics of the virtual environment, I strongly believe there is a potent value in the replication of physical architecture as a point of reference, a springboard for further development, or simply a kind of iconic 3D logo for organizations entering virtual worlds.”

    tags: OB, NP, Second Life

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Daily Links 09/06/2008

September 6th, 2008 · No Comments

  • “Leveraging the power of the Internet to bring gamers together has become an essential aspect of virtually every game that comes onto the market. But with the online social community boom, this trend has begun to transcend any one particular game or platform altogether as gamers seek out their brothers and sisters in other ways. That’s where Raptr, a new online social community service for gamers, comes in.”

    tags: OB, NP, social networking, video games

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Daily Links 08/28/2008

August 28th, 2008 · No Comments

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Daily Links 08/19/2008

August 19th, 2008 · No Comments

  • “You’ve probably read a bit about Open Sim, the BSD-licensed virtual world server, and recent news that IBM and Linden Lab are working to make Second Life and Open Sim interoperable. Besides that project, what’s Open Sim about, who’s working on it, what are they doing with it, and how do you get involved as a developer and participant? Here’s a starter’s guide, created with the help of Tish Shute, whose virtual world blog UgoTrade is an indispensable resource on the latest in Open Sim news.”

    tags: OB, NP, OpenSim, virtual worlds

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Daily Links 07/17/2008

July 17th, 2008 · No Comments

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Daily Links 07/16/2008

July 16th, 2008 · No Comments

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Daily Links 07/10/2008

July 10th, 2008 · No Comments

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Daily Links 07/09/2008

July 9th, 2008 · No Comments

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Daily Links 07/08/2008

July 8th, 2008 · 1 Comment

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Daily Links 06/04/2008

June 4th, 2008 · No Comments

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